---
title: Everyone’s a Gamer - skillsgapp
description: Read how the 'gamer' stigma is getting busted wide open as evidence shows that everyone's a gamer, and always has been.
image: https://skillionairehq.com/hubfs/Imported_Blog_Media/EveryoneGamer-blog-1024x613-1.jpg
---

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gaming

# Everyone’s a Gamer

Read how the 'gamer' stigma is getting busted wide open as evidence shows that everyone's a gamer, and always has been.

[skillsgapp](https://skillionairehq.com/blog/author/skillsgapp)

 Sep 8, 2021

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![](https://skillionairehq.com/hubfs/Imported_Blog_Media/EveryoneGamer-blog-1024x613-1.jpg)

**Gaming habits continue to skyrocket in 2021 and beyond**.

Over the past few decades, the term “gamer” has been loosely used to categorize the maligned, often-misunderstood group of people that regularly engage in video, computer, or tabletop games. But the truth is, we’re all gamers today, as the immersive power of gaming has sprinkled its magic fairy dust on our otherwise linear, more traditional methods of entertainment and learning, and there’s no shame in that.

**The demographics of gaming are changing.** 

No longer is it just teenage boys scraping up change for the latest Call of Duty, but instead the gaming market has exploded in all directions. Mobile gaming, esports, VR/AR, social gaming, and gaming streaming have all attracted new audiences. Take Netflix, the COVID-crowned king of binging’s latest [announcement](https://www.techzone360.com/topics/techzone/articles/2021/08/18/449775-netflix-gaming-announcement-game-changer-entertainment.htm)of adding video games to its service. It’s the everyday mainstream population they’re responding to – our preferences, our peak hours, and our penchant for interactivity. Sitting on the sofa as a voyeur to other people’s narrative is no longer enough for us, according to their research. 

*We want in.*

Even Peleton, the bike that pedaled so many of us through the pandemic from our living rooms is upping their game by adding [Lanebreak](https://gizmodo.com/peloton-is-getting-into-gaming-1847318084)<https://gizmodo.com/peloton-is-getting-into-gaming-1847318084>to their repertoire. Similar to your typical rhythm and dance games, here you’re incentivized to pedal at a certain cadence or resistance along a *Tron*-like virtual highway. 

*We play to slim.*

**Learning games are earning more than points.**

[Mobile games](https://skillsgapp.com) in education have also taken a giant leap forward as of late. Hands-on skills development is now, literally, in the palm of middle and high schoolers hands, offering engaging ways for kids to gain career-making skills and connections, and for industry to grow a work-ready talent pool, even in under-resourced communities.

*We play for our future.*

Even though video games have been a part of the popular culture since the early 1980’s, no one could foresee how important gaming would become in the [21st century](https://filmora.wondershare.com/infographic/video-game-trends-and-stats.html). So as we begin to shed the gaming stigma of yesteryear, it’s time to embrace this new era of game-changing connectivity that offers real-time, real-life rewards.

*If you can’t beat ‘em, join ‘em.*

Do you have a favorite game? If so, please share below!

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<https://skillionairehq.com/blog/soft-skills>

gaming

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News

### [How Skillionaire Turns Career Discovery Into A Game Kids Actually Want To Play](https://skillionairehq.com/blog/how-skillionaire-turns-career-discovery-into-a-game-kids-actually-want-to-play)

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 skillsgapp  Sep 18, 2026

<https://skillionairehq.com/blog/it-pays-to-play-video-games>

gaming

### [It Pays to Play Video Games](https://skillionairehq.com/blog/it-pays-to-play-video-games)

Learn how video games are preparing young gamers for the workforce, familiarizing players with critical professional technologies and concepts

 skillsgapp  Feb 9, 2022

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