---
title: Gen Z Busts the Myths of Gaming - 1 of 3 - skillsgapp
description: Read how video games can build community among Gen Z, contrary to popular misconceptions. First in a series.
image: https://skillionairehq.com/hubfs/Imported_Blog_Media/bethannblog-e1640459630246-1.jpg
---

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# Gen Z Busts the Myths of Gaming – 1 of 3

Read how video games can build community among Gen Z, contrary to popular misconceptions. First in a series.

[skillsgapp](https://skillionairehq.com/blog/author/skillsgapp)

 Oct 12, 2021

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[gaming](https://skillionairehq.com/blog/tag/gaming) [Gen Z](https://skillionairehq.com/blog/tag/gen-z)

![](https://skillionairehq.com/hubfs/Imported_Blog_Media/bethannblog-e1640459630246-1.jpg)

By *Beth Ann Townsend, Narrative Designer at skillsgapp //*  

**Video games build community**

Dark basement. Empty chip bags. One guy staring at a bright screen, maniacally pressing buttons on a controller. I don’t know when or how this stereotype got started—much less reinforced—but at some point it came to represent the quintessential “gamer.” Nowadays that perception is changing as [old fears are dismissed](http://doi.org/10.1111/jcom.12293) and more people recognize the value of video games. 

In this blog series, we’ll bust some still lingering gaming myths by exploring and correcting misperceptions about video games and the people who play them, specifically [our future workforce, Gen Z](https://skillsgapp.com/culture-counts/). There are already plenty of articles written by professional research teams and scientists detailing how games can improve manual and<http://www.spritted.com/en/news/what-effects-do-puzzle-video-games-have-on-the-brain>[mental dexterity](http://www.spritted.com/en/news/what-effects-do-puzzle-video-games-have-on-the-brain), teach<http://www.sciencedaily.com/releases/2014/06/140624092528.htm>[problem-solving skills](http://www.sciencedaily.com/releases/2014/06/140624092528.htm) and<http://doi.org/10.1080/1475939X.2020.1814854>[creativity, relieve stress while stimulating the brain, inspire players of all ages, introduce educational topics](http://doi.org/10.1080/1475939X.2020.1814854),<http://www.nytimes.com/2020/03/23/opinion/video-games-covid-distancing.html>and—maybe most importantly—[foster community,](http://www.warc.com/newsandopinion/opinion/gaming-is-the-new-social-networking/en-gb/3711) so I’ll share something only I can: my own experience.

**Family game nights: generations of memories**

Video games have always been important to the members of my family, even my grandparents. 

My Papa Donald had a squeaky SNES (Super Nintendo Entertainment System), and sometimes all six of us grandkids could be found piled in his living room squeaking away, collectively trying to beat *[Donkey Kong Country](https://en.wikipedia.org/wiki/Donkey_Kong_Country)*. It was a similar thing with my Pop Pop and the *[King’s Quest](https://store.steampowered.com/app/10100/Kings_Quest_Collection/)* point-and-click adventures: for years my sister Addie and I spectated his gameplay while consulting the cheat book on his behalf. 

Then there was my dad and *[Luigi’s Mansion](https://en.wikipedia.org/wiki/Luigi%27s_Mansion)*. Terrified of the ghosts, my sister and I solo-played only rooms that my dad had already cleared. But the fun for me didn’t come from saving the day as Luigi; it came from spending time with the two of them.

With my mom, our game was<https://animal-crossing.com/>*[Animal Crossing](https://animal-crossing.com/)*. She’d catch bugs, I’d fulfill the American dream of paying off a mortgage. We also used to write each other in-game updates despite sitting right next to each other. There was something special about communicating through such a unique medium.

As a kid, I didn’t know that all these little moments with my family would matter—these moments that games created—and yet we were reinforcing our relationships with every press of a button.

**Plugging in to stay connected**

My sister and I are now 20 and 22, respectively, so we’re on the upper end of Gen Z and have grown up playing games like so many others our age: games on the TV, computer, DS, iPad, and now mobile phone. By gaming, I’ve stayed close to my sister through college to today. She and I bond over video games that champion the story. For example, [*Vampire: the Masquerade – Bloodlines*](https://store.steampowered.com/agecheck/app/2600/) was our Christmas break go-to, and throughout my last semester of school I played [*Dishonored*](https://store.steampowered.com/app/205100/Dishonored/)for her via [Discord’s screen-sharing feature](https://support.discord.com/hc/en-us/articles/360045784891-Video-Screenshare-Updates-Multistream-and-More-). It’s become clear to me that games are a powerful means of making and preserving memories. They let us stay connected no matter the distance, and[that’s been particularly important this past year](https://www.nytimes.com/2020/03/23/opinion/video-games-covid-distancing.html).

Our story isn’t unique, especially not amongst the younger half of our generation who started early with mobile games. Games have always linked people together, and with the advent and popularity of online and mobile gaming, they’re now able to achieve that person-to-person connection on an even broader scale. Because [90% of Gen Z is engaging with mobile gaming](https://www.forbes.com/sites/pauljankowski/2020/06/01/gaming-is-the-best-social-media-platform-for-brands-to-reach-gen-z/?sh=4576a4a07cfe), chances are high a large percentage of [y](https://skillsgapp.com/gamer-to-skilled-worker/)[our future workforce is playing](https://skillsgapp.com/gamer-to-skilled-worker/)and connecting right now.

**Games, fellowship, and friendship**

Gaming isn’t a lonely hobby. I don’t think it was ever intended to be. Game nights are some of the most vivid memories I have with friends, from zooming through[*Mario Kart Wii*](https://en.wikipedia.org/wiki/Mario_Kart_Wii) in middle school to scrambling around on[*Overcooked*](https://store.steampowered.com/app/448510/Overcooked/)*!* in college. Yeah, maybe at times we were in a dark basement eating chips, but we were all there with each other, laughing and shouting and building upon our friendships, practicing cooperative skills and making our time together last. Ultimately, it’s not just about the games; it’s about the communities they strengthen.

***Do you have a favorite video game from childhood? If so, I would love to hear about it below***!

*Beth Ann Townsend recently graduated from Washington & Lee University with a double major in English and Classics, a combination of interests she’s excited to bring to skillsgapp. She’s always loved telling stories, solving problems, studying what has been, and imagining what could be. Now a narrative designer at skillsgapp, she can puzzle out the best ways to marry the “what” and “why” of the game with the “how,” working alongside a team that’s dedicated to [uplifting our next workforce generation](https://skillsgapp.com/career-awareness/).* 

#### Related Posts

<https://skillionairehq.com/blog/smartphones-can-change-the-game-in-catching-up-genz>

gaming

### [Smartphones Can Change the Game in Catching Up Gen Z](https://skillionairehq.com/blog/smartphones-can-change-the-game-in-catching-up-genz)

Read how the increased usage of smartphones can serve as a positive when cashing up Gen Z in learning loss and skills development.

 skillsgapp  Mar 30, 2021

<https://skillionairehq.com/blog/games-that-teach-vs-games-that-change>

gaming

### [Games That Teach vs. Games That Change](https://skillionairehq.com/blog/games-that-teach-vs-games-that-change)

Learn the difference between games that teach vs. games that change, and why it matters in workforce development.

 skillsgapp  Dec 22, 2020

<https://skillionairehq.com/blog/changing-behavior>

gaming

### [Changing Behavior Through Video Games Comes Down to These Four Things](https://skillionairehq.com/blog/changing-behavior)

Read how you can change a player's behavior by incorporating these four psychological principles into a a game's user experience

 skillsgapp  Oct 18, 2021

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